In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith — and this innovative first-person action-adventure is your story.
Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.
Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.
Overtime Released!
Apr 9 2011
Mirror's Edge: Overtime 9 comments
I've been here for quite a while, thanks for all the answers you've given me over the months, without that and all the tutorials and info this wouldn't have been possible. I started this level back in august, the last couple of weeks I speed things up and worked on it more so now it's finally finished.
Background: In the tutorial level of Mirror's Edge, Merc talks about your fall that took you out of commission for a while. My level is a prologue to Mirror's Edge and explains why she got injured. The level starts off after a long day of work, but it's not over yet because Faith gets a call to do some overtime. You must retrieve a bag inside a building that Celeste hid there because she dropped out, so you need to finish her assignment instead.
V1.1 changes:
- Fixed certain fallzones teleportations. Now dieing from fallheight in between buildings should be rare.
- Fixed damage ending sequence