Back To The Future: Hill Valley 0.2g
Feb 25 2022News 6 comments
Greetings time travellers! Has it really been over two years since our last update? My god, has it been that long! Things have certainly changed around the world in that time! The mod has once again stagnated during this time, but we are now back in full swing and ready to show off progress on 0.2g.
Hold up, didn't we post already to say that 0.3 would be the next version of the mod?
Yes we did, however building an entire Hill Valley map from scratch is a painstaking and very time consuming process. While we have a basic landscape in game, it is very empty and we're sure players would soon become bored with driving and flying around a mostly empty map. As such, we have made the decision to stick with the Vice City map for the next release, with the sections of Hill Valley which we do have modelled merged as best they can be with Vice City.
The team have been hard at work making massive improvements to the in-game mechanics and effects - you could say that 0.2g will be the biggest leap forward for BTTF:HV since version 0.2d released all the way back in 2007!
So what have we got lined up? The short answer is plenty, the videos and images below are but a mere peek into what we have planned for 0.2g.
Revamped Exterior Effects - Featuring improved coil glows, plasma trails and vent boosters, along with functional running lights, brake lights, reverse lights, and turn signals!
All New Interior Effects - Featuring a fully animated interior with functional time circuit drive switch, time circuit display & keypad, plutonium gauges, flux capacitor, status indicator display (SID), digital speedometer, digital clock, compass and analogue dash instruments along with much more!