Crimeamod
Jun 7 2021News 16 comments
Crimeamod
The biggest fault of every Victoria 2 single player campaign has always been the irredeemably stupid AI. We've taken this as the main objective of our modification: delivering an AI that builds a large army, does not neglect their navy, and eventually raises their literacy to very high levels.
Despite the constraints of not letting the AI cheat more than it already did, of the hardcoded parts and of still maintaining relatively historically accurate results (for example, not letting the AI research the education techs too fast to prevent 40% literacy Russia in 1890), the results are surprisingly good.
(Right click the images and open in a new tab to visualize, or just click them and then return to the page afterwards)
Here are the AI Turks in a 1864 game. France intervened in the Oriental Crisis and stopped them from retaking anything from Egypt. However, the AI till managed to raise a decent army, a very large albeit outdated fleet (consisting of almost 150 ships) and even industrialized a bit.
Here is an AI France in a game where the SGF is a player. As you can see, their standing army is very large, and they are raising their literacy at a decent rate. By 1890, France normally has around 90% literacy in almost every game.
The French AI in 1912. As you can see, the AI has a scary army that is also up to date on tech.
Other than the AI changes, we've also added a good amount of flavour for many areas of the game on top of the very large amount of flavour that Blood & Iron (the mod we based Crimeamod upon) already had, reworked reforms, added new CB's (such as install monarchy), made bourgeois dictatorship actually viable, state reworks in a lot of places, and also streamlined a lot of things.
The final objective of our mod is to provide the best possible Single Player experience while avoiding any railroading.
Thank you for reading.