A mod made by a few people who have been playing Victoria 2 for almost 10 years. Download it if you're tired of iron shortages in the 1870's, of incompetent ai's which constantly rebel spiral, of France being absolutely useless as a nation, of railroading, of bloat, of countries never increasing their starting literacy, of the game running extremely slowly and of Russia never modernizing.
DO NOT DOWNLOAD IF: You like blobbing mindlessly, you like railroading, you like microstates, you like dozens of unique cultures in africa, you like a braindead AI, you like reforming into a social-democracy.
Credits to: Blood & Iron, PDM, Manifest Destiny Submod and Sucession Submod.
The mod includes: an extra tech row, an improved crimean war, bourgeois dictatorship being an actually viable government form, decisions to dynamically enslave unaccepted cultures (no matter what culture they are) and to restart the trans-atlantic slave trade, much better ai, genocide which actually works and let's you pick what cultures you want to kill, a special decision to genocide turks if you're a christian balkan country, good economy, the ability to create a new union culture as Scandinavia, less event spam, an uncivilized china that is a bit stronger, more fun uncivs, intra-european migration if the pops are of the country's primary culture, games often having different but plausible results, an alternative German Confederation formed by Austria and more.
Crimeamod
Jun 7 2021
News 16 comments
Crimeamod
The biggest fault of every Victoria 2 single player campaign has always been the irredeemably stupid AI. We've taken this as the main objective of our modification: delivering an AI that builds a large army, does not neglect their navy, and eventually raises their literacy to very high levels.
Despite the constraints of not letting the AI cheat more than it already did, of the hardcoded parts and of still maintaining relatively historically accurate results (for example, not letting the AI research the education techs too fast to prevent 40% literacy Russia in 1890), the results are surprisingly good.
(Right click the images and open in a new tab to visualize, or just click them and then return to the page afterwards)
Here are the AI Turks in a 1864 game. France intervened in the Oriental Crisis and stopped them from retaking anything from Egypt. However, the AI till managed to raise a decent army, a very large albeit outdated fleet (consisting of almost 150 ships) and even industrialized a bit.
Here are the AI Turks in a 1864 game. France intervened in the Oriental Crisis and stopped them from retaking anything from Egypt. However, the AI till managed to raise a decent army, a very large albeit outdated fleet (consisting of almost 150 ships) and even industrialized a bit.
The Spanish AI in 1912. As you can see, they have a large army, a large navy, managed to industrialize a bit, raised their literacy to 50% and are now a decent SP. They do not rebel spiral as is often seen in other mods. Sadly, they've elected a Laissez Faire conservative party which has limited their economy quite a bit.
The French AI in 1912. As you can see, the AI has a scary army that is also up to date on tech.
Other than the AI changes, we've also added a good amount of flavour for many areas of the game on top of the very large amount of flavour that Blood & Iron (the mod we based Crimeamod upon) already had, reworked reforms, added new CB's (such as install monarchy), made bourgeois dictatorship actually viable, state reworks in a lot of places, and also streamlined a lot of things.
The final objective of our mod is to provide the best possible Single Player experience while avoiding any railroading.
Thank you for reading.