Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.
The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.
Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.
The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...
Twilight of the Republic Patch Notes
Oct 24 2023
Empire at War Remake: Clone Wars Holdout Factions
[MAJOR]
-Added the Valiant-class Star Destroyer to the Republic Hardliner roster. This deadly battlecarrier is effective on its own, but is further supported by a vicious garrison of XB-17 Heavy Bombers and Z-95 CVMRs. Available at Tech 4.
-Added A’Sharad Hett as a Tech 3 hero to the Republic Hardliners (featuring 76 lines of VO). The fallen master roams the wastes of Tatooine, waiting to unleash his rage on the galaxy…
-Added the Delta-7 Light Interceptor to the Republic Hardliners roster (featuring 70+ lines of VO) and the Rebel Alliance if they capture Coruscant. This fast and agile craft has been upgraded for the modern battlefield, making it a capable dogfighter with incredible acceleration. It’ll take some work to find them in the wider galaxy, though you can get an early start with Queen Apailana.
-Added a beautiful new model and texture for the Arquitens-class!
Courtesy of our sister submod, Star Wars: Assault.
-Continued to flush out Ground Skirmish for the Republic Hardliners enough for it to be called its ‘initial implementation’. Give it a try! (Or stay tuned while I continually add content/polish.)
-Nerfed Major AI buff building (Efficient Procure Center) to provide less Pop Cap
-Tied the Delta-7 and Jedi heroes to a new Space Skirmish research called "Contact Jedi Remnants" for the Republic Hardliners
-Added the Clone Engineer to the Republic Hardliners. They’ve been swapped in to accompany the TX-130, AT-TE and A6 Juggernaut Regiments.
-Added Republic Announcer voicelines for Command Posts, Gaining a Planet, Victory and Defeat
-Added unique Engine sounds for the ARC-170
-Added new Starbase Destruction Warning for the CIS
-Added Z-95 CVMR Garrison, Tweaked Reaper Squadron to account for that.
CVMR stats are now 25 ---> 30 Shields, 28 ---> 35 Health
Reaper Squadron size now set to 12
-Added checks for Spar's Venator, Valiant and Fantail's AI logic. They’re now much smarter about using their abilities.
-Added the XB-17 to the AI's bomber AI logic
-Added better logic for hardpoint prioritization on the CIS Overseer and Republic Tector
-Added Mara Jade and 181st to Imperial Space Skirmish
-Added CIS and Republic to additional Galactic and Ground based AI decision making logic
-Increased Apailana's garrison and updated her string to reflect her new role
-Increased health and shield stats for the Arquitens, alongside its loadout changes
-Reduced the AI Combat Power on the CIS Saboath so the AI would quit spamming it
-Tweaked Rebel's AI Combat Values in Space Skirmish
-Tweaked ‘Siege Defense’ script in Space Skirmish
-Upped Space Skirmish Akbar's AI Combat Value. The Rebel AI will now utilize him more often.
-Corrected string and inconsistent garrison size on Servator
-Fixed garrison string on Sagoro Autem
-Fixed the Imperial Troop Transport missing its specular texture
-Added Victory-II to Filters, which it was somehow removed from.
-Fixed the Garrison String on Republic Acclamator
-Fixed the Z-95 CVB Garrison referencing the incorrect entry/using the wrong model and stats
-Underworld AI start fixed for the Beginner Webway
-Updated the C-9979 description to include garrison info
Niko – you think I would make a post and not credit you? Absurd.
Sgt Barlex / LordPoncho – another month silently working to prove he’s one of the greatest among Empire at War modders.
Admiral Espo – Is it rude to credit you rather than Star Wars Assault as a whole? If so, my bad. You’ve been an incredible help and it’s been a pleasure to work alongside you and your tireless crew. Special shout out to @v.perriens as well for being very active and having great communication.
Bucman55 and Clonetrooper163 – sorry to group you in together, but your combined efforts for the Delta-7 were fantastic. Thanks for help porting this, your normal map edits, and for your initial rigging work on it.
And finally, the Big Kahuna, Jeroen- thanks for your texture optimizations for the Valiant and your mentoring on optimization practices. I went through and made edits on several resource hogs that improved performance by a wide margin. I appreciate it!